PlatFORMER is a 3D, first-person puzzle platforming game made in Unity using C#.
The entire game was built from scratch between May-July 2018, as a capstone project
for Wake Tech's Simulation and Game Development program. It represents the combined
talent and dedication of eight students.
PlatFORMER's primary mechanic involves attaching platforms to walls and floors
in order to create your own path through the world. I was one of three programmers on
the team, and although I helped write nearly every script in the game, my primary focus
was on game mechanics such as movement, platform placement, and object interaction.
Download:
Windows (159 MB) •
macOS (161 MB)
Girl Kisser is a much shorter and simpler
Cookie Clicker
clone that I made just to see if I could code an idle game in a day or so. A game about
kissing and dating lots of girls sounded fun, so that's the theme I came up with.
To get started, just keep hitting that kiss button. Once you're happy enough to go to
work, try saving up for a date - maybe you'll get a girlfriend out of it. Also, the more
in love you are, the more kisses you'll get. Collect 'em all!
Play (desktop or mobile)
Zero was made for an HTML5 games class. The assignment was to create a
sprite-based game that could be played on a touchscreen as well as with a keyboard.
It runs on
simpleGame.js
by Andy Harris. Image assets are from Mega Man Zero.
Play (desktop or mobile)
Pong was made for an HTML5 games class. It's a simple recreation of the original
Atari game, intended for two players. It runs on
simpleGame.js
by Andy Harris.
Left player uses W and S; right player uses Up and Down. Press Space to begin.
First player to score 10 points wins!
Play (desktop)
Math Quiz was made for an HTML5 games class. It tests players' ability to solve
arithmetic problems using addition, subtraction, multiplication, and division. The game
displays statistics such as accuracy and winning streak. It can be played entirely with
a keyboard, using Tab and Space to select buttons.
Play (desktop or mobile)
Petting Zoo was the first game I made in Unity. It's written in UnityScript and
runs on WebGL. The goal is to surround yourself with animals and pet as many of them as
you can.
Petting Zoo is best played with a keyboard, but it has partial mobile
support. Mobile performance may be slow, and there's no way to spawn new animals via
touchscreen, so you're stuck petting just the one. Touch and drag to move around, and
pinch to zoom in or out.
Play (desktop or mobile)